ADAM

2016 Unity Real-Time Demo

Client: Unity Technologies
Role: Character Modeling and Texturing / Environment Modeling and Texturing / Previs /Rigging / Animation / Motion Capture Direction and Editing / Animation Direction

For more info on the development of ADAM, visit the Unity Blog and take a look at Plamen’s article on ADAM – ASSETS CREATION FOR THE REAL TIME SHORT FILM

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For more info on the development of ADAM, visit the Unity Blog and take a look at Krasimir’s article  on ADAM – ANIMATION FOR THE REAL-TIME SHORT FILM

READ ARTICLE

This short was directed by Veselin Efremov and we worked side by side with the rest of the very talented Unity demo team, which can be seen here.

We had the task to  create the model and animations for ADAM, as well as animation direction, environment art, previs, rigging, motion capture supervision and assembly inside of Unity’s Timeline. We were also responsible for the the models and LOD’s for the crowd. Check the shots below for more insight on the process.

Adam’s rig inside Motionbuilder

Proof of concept of the eyes in motion

Reference renders for the W.I.P. high poly model of Adam from Vray – the torso and head/mask.

 

Reference renders for the W.I.P. high poly model of Adam from Vray – the hand.

Reference renders for the W.I.P. high poly model of Adam from Vray – the arm.


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